Up-in-the-Air – commitdiff

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Cutscenes not affected by gameplay speed setting
authorJulian Fietkau <git@fietkau.software>
Fri, 27 Sep 2024 23:50:15 +0000 (01:50 +0200)
committerJulian Fietkau <git@fietkau.software>
Fri, 27 Sep 2024 23:50:15 +0000 (01:50 +0200)
main.js

diff --git a/main.js b/main.js
index 686dd4b28d51328c585f9fde7c5841d069377604..3657ad2d6ff993d3748973e17ceed9af4dee11e3 100644 (file)
--- a/main.js
+++ b/main.js
@@ -572,7 +572,10 @@ function animate(game, renderer, scene) {
   if(game.ui.currentPage == 'pause') {
     return;
   }
-  let delta = Math.min(game.view.clock.getDeltaTime(), 1 / 12) * (game.settings['difficulty']['speed'] / 100);
+  let delta = Math.min(game.view.clock.getDeltaTime(), 1 / 12);
+  if(game.ui.currentPage == 'gameplay') {
+    delta = delta * (game.settings['difficulty']['speed'] / 100);
+  }
   game.timeProgress = (game.timeProgress + delta);
 
   if(game.settings['controls'] == 'gamepad') {