game.assets.words = {
'thanks': ['thank you', 'thanks'],
'sorry': ['sorry', 'apologize'],
- 'emotion': ['blessed', 'fortunate', 'glad', 'happy', 'joyous', 'lucky', 'overjoyed', 'thankful'],
- 'verb_general': ['adore', 'appreciate', 'cherish', 'enjoy', 'like', 'love', 'treasure', 'value'],
+ 'emotion': ['blessed', 'contented', 'fortunate', 'fulfilled', 'glad', 'happy', 'joyful', 'joyous', 'lucky', 'overjoyed', 'thankful'],
+ 'verb_general': ['adore', 'appreciate', 'applaud', 'cherish', 'enjoy', 'like', 'love', 'treasure', 'value'],
'verb_person': ['admire', 'honor', 'love', 'respect', 'treasure', 'value'],
+ 'verb_together': ['chat', 'dance', 'hang out', 'meet', 'sing', 'speak', 'talk'],
+ 'verb_communication': ['convey to', 'say to', 'show', 'tell'],
'trait': ['amazing', 'compassionate', 'delightful', 'genuine', 'generous', 'incredible', 'joyful', 'kind', 'passionate', 'patient', 'principled', 'refreshing', 'sweet'],
};
game.assets.wordList = [...new Set([].concat.apply([], Object.values(game.assets.words)))]; // no need to be sorted
'I {verb_general} how {trait} you are.',
'I always {verb_general} how {trait} you are.',
'I deeply {verb_general} how {trait} you are.',
+ 'We should {verb_together} more often.',
+ 'I’d like to {verb_together} with you.',
+ 'Do you want to {verb_together}?',
+ 'Do you want to {verb_together} with me?',
+ 'Let’s {verb_together}!',
+ 'Let’s {verb_together}, it has been too long.',
+ 'I miss the times when we would {verb_together}.',
+ 'I feel {emotion} when we {verb_together}.',
+ 'Whenever we {verb_together}, I feel {emotion}.',
+ 'You’re so {trait} whenever we {verb_together}.',
+ 'When we {verb_together}, you’re always {trait}.',
+ 'It’s hard to {verb_communication} you what you mean to me.',
+ 'It’s hard to {verb_communication} you how {trait} you are.',
+ 'It’s hard to {verb_communication} you how {trait} you are.',
+ 'I want to {verb_communication} you how {emotion} you make me feel.',
+ 'I want to {verb_communication} you how {emotion} I feel around you.',
'Thinking about how {trait} you are always improves my mood.',
'You are the most {trait} person I know.',
'You are the most {trait} person I know.',
word.remove(word.children[0]);
}
if(game.settings['graphics'] <= 2 && !game.settings['highcontrast']) {
- for(let letter of word.text) {
+ for(let letter of word.text.split(' ')[0]) {
let geometry = game.assets.fonts.geometry[letter];
let material = game.view.materials.letter;
if(geometry.customMaterial) {