Up-in-the-Air – commitdiff

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Add another directional light to help metallic feathers shine more
authorJulian Fietkau <git@fietkau.software>
Sat, 28 Sep 2024 03:59:40 +0000 (05:59 +0200)
committerJulian Fietkau <git@fietkau.software>
Sat, 28 Sep 2024 03:59:40 +0000 (05:59 +0200)
main.js

diff --git a/main.js b/main.js
index 5c5aefcfec7d8ac7b5b1d1a59fdb8ebf5843d08a..44e6ab7087b6b532c2d2ddc369c3a495ea1b5af2 100644 (file)
--- a/main.js
+++ b/main.js
@@ -188,6 +188,9 @@ function init(game, canvas) {
   game.view.directionalLight2 = new THREE.DirectionalLight(0xffffff, 1);
   game.view.directionalLight2.position.set(-1, -1, 1);
   scene.add(game.view.directionalLight2);
+  game.view.directionalLight3 = new THREE.DirectionalLight(0xffffff, 1);
+  game.view.directionalLight3.position.set(0, -1, 1);
+  scene.add(game.view.directionalLight3);
   game.view.renderer = new THREE.WebGLRenderer({ canvas: canvas, antialias: false });
   game.view.renderer.setSize(canvas.width, canvas.height);
   game.view.renderer.setClearColor(0x808080, 1);