game.view.directionalLight2 = new THREE.DirectionalLight(0xffffff, 1);
game.view.directionalLight2.position.set(-1, -1, 1);
scene.add(game.view.directionalLight2);
+ game.view.directionalLight3 = new THREE.DirectionalLight(0xffffff, 1);
+ game.view.directionalLight3.position.set(0, -1, 1);
+ scene.add(game.view.directionalLight3);
game.view.renderer = new THREE.WebGLRenderer({ canvas: canvas, antialias: false });
game.view.renderer.setSize(canvas.width, canvas.height);
game.view.renderer.setClearColor(0x808080, 1);