if(unlockable == 'golden') {
todoList['textures/feather-golden.png'] = 1027;
} else if(unlockable == 'ghost') {
- todoList['textures/feather-ghost.png'] = 1023;
+ todoList['textures/feather-ghost.png'] = 8810;
} else {
let unlock = game['fn'].unlockWithKey('NIbp2kW5' + unlockable + 'e2ZDFl5Y');
if(unlock && unlock['type'] == 'feather') {
options.roughness = 0.5;
options.metalness = 0.4;
}
- if(game.settings['feather'] == 'ghost') {
- options.opacity = 0.7;
- }
game.view.materials.feather = new THREE.MeshStandardMaterial(options);
game.objects.feather = new THREE.Mesh(featherGeometry, game.view.materials.feather);
game.objects.feather.rotation.order = 'ZXY';