Up-in-the-Air – commitdiff

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Do not hide mouse cursor during gameplay if controls are something other than mouse
authorJulian Fietkau <git@fietkau.software>
Thu, 26 Sep 2024 23:19:24 +0000 (01:19 +0200)
committerJulian Fietkau <git@fietkau.software>
Thu, 26 Sep 2024 23:19:24 +0000 (01:19 +0200)
index.html

index 3e2c6c7a09decd3ad97674a4bd3d952b3363b777..7a02cbc51057d6c996ff384c9cb50d93fd5514ac 100644 (file)
     border-image-width: 1em;
     font-size: 1.6em;
   }
-  .ui-page.gameplay, .ui-page.openingcutscene, .ui-page.endingcutscene {
+  .ui-container.control-mouse .ui-page.gameplay, .ui-container.control-mouse .ui-page.openingcutscene, .ui-container.control-mouse .ui-page.endingcutscene {
     cursor: none;
   }
   canvas {