From c8fdc8985a5a4470b46702b0bdc2f2a76b0fc978 Mon Sep 17 00:00:00 2001 From: Julian Fietkau Date: Tue, 15 Oct 2024 03:12:18 +0200 Subject: [PATCH] Add some more words and sentences --- main.js | 24 +++++++++++++++++++++--- 1 file changed, 21 insertions(+), 3 deletions(-) diff --git a/main.js b/main.js index 91749d2..3a78f32 100644 --- a/main.js +++ b/main.js @@ -83,9 +83,11 @@ game['fn'].loadAllAssets = (renderProgressCallback) => { game.assets.words = { 'thanks': ['thank you', 'thanks'], 'sorry': ['sorry', 'apologize'], - 'emotion': ['blessed', 'fortunate', 'glad', 'happy', 'joyous', 'lucky', 'overjoyed', 'thankful'], - 'verb_general': ['adore', 'appreciate', 'cherish', 'enjoy', 'like', 'love', 'treasure', 'value'], + 'emotion': ['blessed', 'contented', 'fortunate', 'fulfilled', 'glad', 'happy', 'joyful', 'joyous', 'lucky', 'overjoyed', 'thankful'], + 'verb_general': ['adore', 'appreciate', 'applaud', 'cherish', 'enjoy', 'like', 'love', 'treasure', 'value'], 'verb_person': ['admire', 'honor', 'love', 'respect', 'treasure', 'value'], + 'verb_together': ['chat', 'dance', 'hang out', 'meet', 'sing', 'speak', 'talk'], + 'verb_communication': ['convey to', 'say to', 'show', 'tell'], 'trait': ['amazing', 'compassionate', 'delightful', 'genuine', 'generous', 'incredible', 'joyful', 'kind', 'passionate', 'patient', 'principled', 'refreshing', 'sweet'], }; game.assets.wordList = [...new Set([].concat.apply([], Object.values(game.assets.words)))]; // no need to be sorted @@ -124,6 +126,22 @@ game['fn'].loadAllAssets = (renderProgressCallback) => { 'I {verb_general} how {trait} you are.', 'I always {verb_general} how {trait} you are.', 'I deeply {verb_general} how {trait} you are.', + 'We should {verb_together} more often.', + 'I’d like to {verb_together} with you.', + 'Do you want to {verb_together}?', + 'Do you want to {verb_together} with me?', + 'Let’s {verb_together}!', + 'Let’s {verb_together}, it has been too long.', + 'I miss the times when we would {verb_together}.', + 'I feel {emotion} when we {verb_together}.', + 'Whenever we {verb_together}, I feel {emotion}.', + 'You’re so {trait} whenever we {verb_together}.', + 'When we {verb_together}, you’re always {trait}.', + 'It’s hard to {verb_communication} you what you mean to me.', + 'It’s hard to {verb_communication} you how {trait} you are.', + 'It’s hard to {verb_communication} you how {trait} you are.', + 'I want to {verb_communication} you how {emotion} you make me feel.', + 'I want to {verb_communication} you how {emotion} I feel around you.', 'Thinking about how {trait} you are always improves my mood.', 'You are the most {trait} person I know.', 'You are the most {trait} person I know.', @@ -583,7 +601,7 @@ game['fn'].prepareWordMesh = (word) => { word.remove(word.children[0]); } if(game.settings['graphics'] <= 2 && !game.settings['highcontrast']) { - for(let letter of word.text) { + for(let letter of word.text.split(' ')[0]) { let geometry = game.assets.fonts.geometry[letter]; let material = game.view.materials.letter; if(geometry.customMaterial) { -- 2.34.1