From 78f80e7566a550c71f86a3b8dd0a2be9a13ba14a Mon Sep 17 00:00:00 2001 From: Julian Fietkau Date: Mon, 14 Oct 2024 02:24:43 +0200 Subject: [PATCH] Create audio listener earlier so title screen unlock codes can play sound effect --- main.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/main.js b/main.js index f12a68b..1975870 100644 --- a/main.js +++ b/main.js @@ -280,11 +280,13 @@ game['fn'].initializeGame = (canvas) => { game.view = {}; game.view.muted = false; game.view.canvas = canvas; + game.view.audioListener = new THREE.AudioListener(); game.ui.virtualInput = canvas.closest('.upInTheAirGame').querySelector('.virtual-input-widget'); const scene = new THREE.Scene(); game.view.camera = new THREE.PerspectiveCamera(75, canvas.width / canvas.height, 0.1, 1000); game.view.camera.position.z = 5; + game.view.camera.add(game.view.audioListener); game.view.ambientLight = new THREE.AmbientLight(0xffffff, 2); scene.add(game.view.ambientLight); game.view.directionalLight1 = new THREE.DirectionalLight(0xffffff, 1); @@ -2060,8 +2062,6 @@ game['fn'].start = () => { game.ui.root.querySelectorAll('button.goto').forEach((btn) => { btn.addEventListener('click', (e) => { if(game.view && !game.view.music) { - game.view.audioListener = new THREE.AudioListener(); - game.view.camera.add(game.view.audioListener); game.view.music = new THREE.Audio(game.view.audioListener); game.view.music.setBuffer(game.assets['audio']['music-' + game.settings['audio']['theme']]); game.view.music.setVolume(game.settings['audio']['music']); -- 2.34.1