====================== Up in the Air ====================== This is a short browser game created by a small team led by Julian Fietkau (@julian@fietkau.social) for FediJam 2024. You steer a feather through the sky in order to pick up words that beg to be written. The game is on some level dexterity-based, but does not require any particular skill level to finish. It is free and should run in all modern web browsers on desktop and mobile devices. One playthrough takes about five minutes. The purpose of this game isn’t to be particularly skill-based, but it is possible to get better at collecting the words across multiple tries. Unlockable content awaits the particularly ambitious player. And then there are secret cheat codes as well, but you probably have to be on good terms with someone on the creative team to get your hands on one of those… The game is inspired by “High Delivery”, a Flash game by Ferry Halim: https://www.ferryhalim.com/orisinal/g3/high.htm For copyright-related reasons, this game is distributed in two versions. There is an open source version that can be found on Julian's website as a Git repository. In addition, a “freeware version” (released unter CC BY-NC-ND 4.0) is available for download which has a few minor differences to the open source version, and which may be redistributed and rehosted, but not modified. See below for details. https://fietkau.media/up_in_the_air FediJam 2024: https://itch.io/jam/fedi-jam Please note that this game requires a web server to run. It will not function directly from the downloaded file bundle and must be hosted somewhere. License ======= This is the open source version of “Up in the Air”, which may be modified and redistributed in more ways than the freeware version. ------------------------------------------------------------------------------- This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ------------------------------------------------------------------------------- The game's code, as contained in the files index.html and main.js, is written by Julian Fietkau. https://fietkau.me/ The full source code of the open source version, along with its version history, can be found on the game's website listed above. Unless otherwise specified, all pixel art images included with the game are created by Nina. https://misnina.com/ They are released to the public domain under Creative Commons Zero 1.0: https://creativecommons.org/publicdomain/zero/1.0/ Nina does not legally require you to credit her if you redistribute them, but appreciates it if you do so anyway. The Classical audio theme uses Kevin MacLeod's arrangement of Pachelbel's Canon in D Major. It is released under the Creative Commons Attribution 3.0 license: https://creativecommons.org/licenses/by/3.0/ https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100301 The various “Glockenspiel” sound effects used in the classical audio theme have been recorded by CABLED MESS (user name cabled_mess) on Freesound.org and are released to the public domain under Creative Commons Zero 1.0: https://creativecommons.org/publicdomain/zero/1.0/ https://freesound.org/people/cabled_mess/packs/19827/ The information about which precise files are used in this game is included in the audio files' metadata. The computer, cursor, and smartphone icons are owned and distributed by Font Awesome and are licensed under Creative Commons Attribution 4.0: https://creativecommons.org/licenses/by/4.0/ https://fontawesome.com/license/free https://github.com/FortAwesome/Font-Awesome/blob/6.x/svgs/solid/desktop.svg https://github.com/FortAwesome/Font-Awesome/blob/6.x/svgs/solid/arrow-pointer.svg https://github.com/FortAwesome/Font-Awesome/blob/6.x/svgs/solid/mobile-screen.svg The game bundles the following fonts: * Atkinson Hyperlegible by Braille Institute of America, Inc. https://www.brailleinstitute.org/freefont/ * Cookie by Ania Kruk https://fonts.google.com/specimen/Cookie * Nihonium113 by Haley Wakamatsu / UkiyoMoji Fonts https://www.1001fonts.com/nihonium113-font.html * OpenDyslexic by Abbie Gonzalez https://opendyslexic.org/ All four of these fonts are licensed under the SIL Open Font License Version 1.1. The full license text is included with the font files. https://openfontlicense.org/open-font-license-official-text/ The game's logo uses the font Precious by Bolt Cutter Design. https://www.fontspace.com/precious-font-f7252 This font is not included with the game. The game bundle includes a copy of three.js, the 3D JavaScript library used to render the game. Three.js is (c) mrdoob and contributors. It is released under the MIT license. https://threejs.org/